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As is known to all, Robert C. Martin is an expert in software development, software engineering master, and specialist of object-oriented technology enjoying the worldwide reputation. Also, he is software engineer and one of the pioneers of design patterns and agile software development movements. Agile Principles, Patterns, and Practices in C# was written by him and his son Micah Martin (an experienced software engineer). The Java edition of this book has won the highest honor of computer books – Jolt Awards.
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AppNee is so enthusiastic to Vagrant Story that we were sure that all of its advisable elements would be integrated into our own game work. In the process of searching and preparing its relevant materials and resources, we found two handy but well-crafted ebooks (Vagrant Story BradyGames Official Strategy Guide and Vagrant Story Piggyback Official Strategy Guide) with very large amount of detailed information about Vagrant Story, which is very suitable for being used as reference material for our game development. I’m sure they can make AppNee’s game let players recall the classic Vagrant Story to an extreme.
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To skip the basics to directly start using SketchUp‘s intermediate and advanced techniques to perform 3D modeling jobs in every phase of your design (including everything, from basic schematics to construction documentation throughout the whole design and development process), The SketchUp Workflow for Architecture is absolutely the best choice for architects, designers, and engineers who want to take advantages of SketchUp. Because it establishes a whole workflow that is flexible enough to use, from start to end. Continue reading The SketchUp Workflow for Architecture HD PDF
The assembly language is actually a strongly functional programming language, which can utilize all features of computer hardware and directly control them. As a machine language, corresponding to the high-level language compiler, assembly language also needs a assembler to compile its source code into executable machine code. As far as I know, there are at least two skills can not do anything without the basic knowledge of assembly language, they are reverse engineering (software cracking) and disk repair.
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I myself am addicted to everything of the medieval Europe, including architectural style, people’s dress, diet, weapons used in that era, and so on. This period of time, I’m in preparation for beginning to study game design & development to realize the game world only exists in my mind, and was searching relevant information and resources. Then I was lucky enough to find this book (Arms and Armor: A Pictorial Archive from Nineteenth-Century Sources, formerly called: Ancient and Medieval Arms and Armor) on ancient European arms & armors. As usual, AppNee can not wait to share it out, for more enthusiasts who have the same needs.
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Unity Game Development in 24 Hours, Second Edition may be currently the best tutorial book written for absolute beginners to the Unity game engine who want to learn it from scratch and step by step. Continue reading Sams Teach Yourself, Unity Game Development in 24 Hours, 2nd Edition
Google SketchUp is an extremely popular and user-friendly 3D modeling tool, which is production process of design scheme oriented, and mainly used in the architectural design and relevant fields. Its creation process not only can directly express the designer’s idea, also fully meet the needs of communicating with customers in time. Applying it to game design is a relatively new field with a certain amount of challenges.
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