[v1.4.1760] GameMaker Studio – Ultimate 2D game IDE for both amateurs and professionals

GameMaker Studio (GMS for short, formerly called: Game Maker, Animo) is a very powerful and popular cross-platform, multi-genre game development engine (GDE)/game creation system (GCS) for both entry-level novices/amateurs and seasoned game development professionals. It was written in Delphi by Mark Overmars from Netherlands and first published in 1999.

At the beginning, Game Maker is only popular in the circles of independent developers and game educators. The launch of GameMaker Studio this new version/edition made this simple game development tool get a new life like old tree grows new leaves (in fact, they have a series of essential differences). The latter provides brand-new functions and much higher performance, simple and intuitive user interface & operation (with integration of drag & drop), in which we can manage and control all aspects of the game development.

More than anything, GameMaker Studio comes with higher game publishing efficiency (increases by more than 80%) than writing the native code. Finally, it enables you to develop a fully functional, complete and cross-platform (including Windows, Mac OS X, iOS, Android, Symbian, HTML 5, Facebook…) big game work at the lowest consumption of cost in just a few hours.

BTW, for users who just started to use, you need to learn the operation of GameMaker Studio under the guidance of official operation tutorials. Then it becomes only a matter of time to develop our own game works when we are familiar with all its features.

// Key Features //

  • Making games is for everyone
  • Easy to get started
  • Multi-platform workflow
  • Top quality without the big cost

// Master Collection Features //

  • Unlimited resources
  • Texture Management
  • Multiple Configurations
  • Team Features
  • Developer Services Portal (DSP)
  • Mobile Testing (Android)
  • Windows Desktop Export
  • Windows App Export
  • Mac OS X Export
  • Ubuntu Linux Export
  • HTML5 Export
  • Android Export – x86, ARM, MIPS
  • iOS Export
  • Windows Phone 8 Export
  • Tizen Export
  • YoYo Compiler
  • Xbox One Export
  • PlayStation 4 Export
  • PlayStation Vita Export
  • PlayStation 3 Export
  • Includes all current & future modules in version 1.x

// GameMaker Studio 2 New Features //

  • Lots of fixes throughout, especially in the new modules
  • A new gesture event system has been added – Tap, Drag, Flick
  • Color picker sliders should now work properly, regardless of language settings
  • When copying frames in the image editor, layer-hiding should now work properly
  • The Preference for overriding DPI now has a percentage slider for ease of setting and increased clarity
  • Code windows should now open and fit inside the available space
  • Maximized code window tabs can now be dragged back onto their object to re-dock them
  • Maximized code windows have a new context menu item for “Go to Object”
  • We now validate that the user is not picking a project folder inside the GMS2 folder space as these are deleted on update
  • HTML5 can now build to a folder (“Loose Files”) as well as a zip
  • To avoid confusion, the Test target is removed if you have purchased Desktop and therefore have Windows also
  • Deleting an object that is used in a collision event now prompts that it will delete all redundant events
  • UWP packaging has been fixed to provide an .appxupload as the file written out

// System Requirements //

  • Microsoft .NET Framework 4.5.2

// Edition Statement //

AppNee provides the GameMaker Studio Master Collection/Professional Edition offline portable full registered versions for Windows 32-bit & 64-bit.

// Related Links //

// Download URLs //

License Version Download Size
Master Collection v2.0.x.xx next time n/a
Professional Edition v1.3.1354 reserved n/a
v1.3.1443 reserved n/a
v1.4.1657 reserved n/a
v1.4.1749 reserved n/a
v1.4.1760 248 MB
Professional Edition v1.99.97 164 MB

(Homepage

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