Unity Game Development in 24 Hours, Second Edition may be currently the best tutorial book written for absolute beginners to the Unity game engine who want to learn it from scratch and step by step. Continue reading Sams Teach Yourself, Unity Game Development in 24 Hours, 2nd Edition
M.U.G.E.N (AKA: Mugen, MUGEN, 無限) is a discontinued but still very active free 2D fighting game engine with many customizable components. It was developed by Elecbyte, first released in 1999 (for DOS). In 2009, MUGEN 1.0 was released, and in 2013, MUGEN 1.1 came out. Continue reading M.U.G.E.N – Most popular multi-player 2D fighting game maker
Planet Centauri is a pixel-style sandbox based indie adventure RPG game with very high degree of freedom. The game content is roughly the same as Terraria and Starbound, but its global style of graphics is more downy.
Continue reading [v0.7.4] Planet Centauri Portable Full versions for Windows
Unreal Engine (UE for short) is currently the most famous and widely authorized top 2D/3D multi-platform universal game engine for Windows and Mac OS X (written in C++) in the world, which has occupied 80% of the market share of the global commercial game engines. The great games developed based on it are numerous, including Unreal Tournament, Gears Of War, Mass Effect, BioShock, Borderlands, Mirror’s Edge, and many other series of big game works. Continue reading Unreal Engine – World’s most famous top game engine, free now
Spriter is a popular sprite character creating tool for 2D game animation, which comes with powerful functions, friendly UI and simple operation. By means of the modular animation technology (to complete the integration of animation modules through assembly), it enables everybody (whether he or she has the experience of making animation or not) to be able to quickly and easily create exquisite, professional and well-worked sprite characters for 2D game animation.
Continue reading [v7.0] Spriter – Ultimate sprite character creator for 2D game animation
Unity 5 from Zero to Proficiency is a series of Unity tutorial books specially written for absolute game developing beginners. This step-by-step and easy-to-understand, easy-to-follow series of handbooks for Unity 5 can take readers from game developing yearners who know nothing about Unity (even the game programming itself) to a professional game developer with good level of proficiency to Unity. Continue reading Unity 5 from Zero to Proficiency (Foundations, Beginner, Intermediate, Advanced) AIO
GameMaker Studio (GMS for short, formerly called: Game Maker, Animo) is a very powerful and popular cross-platform, multi-genre game development engine (GDE)/game creation system (GCS) for both entry-level novices/amateurs and seasoned game development professionals. It was written in Delphi by Mark Overmars from Netherlands and first published in 1999. Continue reading [v1.4.1760] GameMaker Studio – Ultimate 2D game IDE for both amateurs and professionals