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Army Men 3D is a third-person shooter video game released for PlayStation in 1999. It’s actually the 3D remake edition of the first game of the entire series published for PC in 1998 – Army Men. In this game, the character’s goal is to collect the tinker toy keys, with which you can find a portal to the Big World.
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Unity Game Development in 24 Hours, Second Edition may be currently the best tutorial book written for absolute beginners to the Unity game engine who want to learn it from scratch and step by step. Continue reading Sams Teach Yourself, Unity Game Development in 24 Hours, 2nd Edition
Google SketchUp is an extremely popular and user-friendly 3D modeling tool, which is production process of design scheme oriented, and mainly used in the architectural design and relevant fields. Its creation process not only can directly express the designer’s idea, also fully meet the needs of communicating with customers in time. Applying it to game design is a relatively new field with a certain amount of challenges.
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The King of Fighters XIV (ザ・キング・オブ・ファイターズ XIV, KOF XIV for short) is the latest work of the most classic fighting arcade games – KoF series (produced by SNK). It drew lessons from the “3D character + 2D fighting” design of Street Fighter 4 & 5, and became the first work in the whole KoF series that is totally rendered in 3D engine. Meanwhile, it has also become the pinnacle work of all fighting games. Continue reading The King of Fighters XIV: Steam Edition for PC download
Unreal Engine (UE for short) is currently the most famous and widely authorized top 2D/3D multi-platform universal game engine for Windows and Mac OS X (written in C++) in the world, which has occupied 80% of the market share of the global commercial game engines. The great games developed based on it are numerous, including Unreal Tournament, Gears Of War, Mass Effect, BioShock, Borderlands, Mirror’s Edge, and many other series of big game works. Continue reading Unreal Engine – World’s most famous top game engine, free now
Unity 5 from Zero to Proficiency is a series of Unity tutorial books specially written for absolute game developing beginners. This step-by-step and easy-to-understand, easy-to-follow series of handbooks for Unity 5 can take readers from game developing yearners who know nothing about Unity (even the game programming itself) to a professional game developer with good level of proficiency to Unity. Continue reading Unity 5 from Zero to Proficiency (Foundations, Beginner, Intermediate, Advanced) AIO