[v3.1.3] Bitmap2Material – Generate full, seamless, tiling PBR materials from bitmap image

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Bitmap2Material (B2M for short, the predecessor of Substance Alchemist) is a powerful and easy-to-use free tool that helps game developers quickly generate a full set of seamless textures (normal map, height map, highlight map, etc.) from a single bitmap format of image, developed by Allegorithmic (also the developer of Substance suite) from France, which was acquired by Adobe in 2019.

As a foolproof, automatic texture mapping software, Bitmap2Material uses accurate conversion algorithms, a clean interface and simple operation. It can help users generate complete, high-quality, seamless, tileable PBR (Physically Based Rendering) textures (such as normal, height, highlight, ambient occlusion, etc.) from bitmaps for popular game engines. For example: the generated materials can be used in 3ds Max, Maya, Unity, Unreal Engine, and other 3D software.

Bitmap2Material has been discontinued and integrated into Substance Designer, in which it exists as Bitmap2Material node. If you want to create PBR Materials from a single diffuse image, but don’t know or want to learn Substance Designer, then just use the standalone version of Bitmap2Material. Its workflow is simple and straightforward: Import diffuse map to generate various other maps. Compared to similar applications, the overall effect of Bitmap2Material should be mediocre, I think.

// Compatible Software //

  • 3ds Max
  • Maya
  • Modo
  • Unity
  • Unreal Engine

// Official Demo Video //

// Edition Statement //

AppNee provides the Bitmap2Material multilingual full installers for Windows 32-bit and 64-bit, and Mac

// Related Links //

// Download URLs //

License Version Download Size
for Windows
Freeware v3.1.3 Final 33.7 MB
for Mac
Freeware v3.1.3 Final 38.9 MB

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