Codename: Eagle – A great game with all popular elements born at the wrong time

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Codename: Eagle is a refreshing FPS (first-person shooter) game for Windows, developed by Refraction Games (from Sweden) and published by Take-Two Interactive in 1999. It can’t be defined simply as some specific type of game, because no other game before it had such novel and interesting gameplay and great freedom.

Codename: Eagle has an open-world with drivable land, air and sea vehicles, and supports online multiplayer (up to 16 players) gaming with three game modes: Deathmatch, Team Deathmatch and Capture the Flag. The goal in the first two modes is simply to kill enemies, while Capture the Flag mode requires a closer team effort to capture the strongholds on the map with your teammates.

In game, the player can use a variety of vehicles (on land, at sea, or in the air). As long as there are no people in the vehicle, there are no restrictions on how the player can use the vehicle. In action, players also have a lot of freedom, e.g.: they can choose to run, swim, drive, fly, sail, or skydive to every corner of the map. At the same time, the game has rich elements, large-scale maps and a variety of weapons, props to bring players a wealth of tactical imagination space.

After EA Digital Illusions CE AB (DICE) acquired Refraction Games, part of the production team of Codename: Eagle was involved in the development of Battlefield 1942. Drawing on the experience and lessons of Codename: Eagle, Battlefield 1942 refined many of its settings. The game, with large number of weapons and vehicles, as well as support for 64 players at the same time, became an instant hit when it launched. At the same time, the Refractor engine evolved into the Refractor 2 engine, which was used in several Battlefield series of games such as Battlefield 1942 and Battlefield 2.

All in all, Codename: Eagle is the first FPS game in which players can operate any vehicle they want, which is the first of its kind. In addition, this game and the Refractor engine it used became the cornerstone of the Battlefield series of games that became popular later. For this reason, Codename: Eagle is often referred to as a precursor to the whole Battlefield series in some fan sites for the Battlefield series of games.

// Fan Made Demo Video //

// Edition Statement //

AppNee provides the Codename: Eagle multilingual portable full registered versions (with dgVoodoo integrated, so there is no error when you run it) for Windows.

// Prompts //

  • If you see error like “InitD3D fails” or “glide not found”, and “Configure/Options” shows no available resolutions, just copy the “D3DImm.dll” and “DDraw.dll” these two files from dgVoodoo 2 (under “\MS\x86”) to game folder.
  • To remove the watermark at the bottom, open dgVoodooCpl.exe, uncheck the “3Dfx Watermark” option under “Glide” tab and the “dgVoodoo Watermark” option under “DirectX” tab, and apply the settings. Then copy the corresponding dll files to game folder, along with the dgVoodoo.conf file, otherwise the settings won’t work.

// Related Links //

// Download URLs //

Version Download Size
v1.43 Final (unofficial, with dgVoodoo integrated) 131 MB

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