Minetest – Free and open-source voxel game engine

This article along with all titles and tags are the original content of AppNee. All rights reserved. To repost or reproduce, you must add an explicit footnote along with the URL to this article!
Any manual or automated whole-website collecting/crawling behaviors are strictly prohibited.
Any resources shared on AppNee are limited to personal study and research only, any form of commercial behaviors are strictly prohibited. Otherwise, you may receive a variety of copyright complaints and have to deal with them by yourself.
Before using (especially downloading) any resources shared by AppNee, please first go to read our F.A.Q. page more or less. Otherwise, please bear all the consequences by yourself.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

When you first launched Minetest, didn’t you think it was just Minecraft? Actually not. Although their interface, style, and gameplay are almost the same, Minetest is essentially a free, open-source and cross-platform voxel game engine (written in C++ and Lua, using the Irrlicht Engine). It was created by Perttu Ahola and first released in 2010, and is now developed by a team of volunteers, with significant contributions from the community. It’s available for Linux-based systems, FreeBSD, Windows, Mac, and Android platforms, and provides an API for users to create their own games and mods written in Lua.

Minetest is not just a standalone sandbox building game, but a handy and friendly game development tool. Of course, for the common users, you can simply think of it as an alternative/clone to Minecraft with a more open and free world. In Minetest, you can play one of their many games, mod a game to your liking, make your own game, or play on a multiplayer server.

Minetest is very similar to Minecraft. The common and greatest features of both are open game world and very high degree of freedom. The game allows players to explore the world and use their imagination and creativity to build anything they want. But because Minetest is open-source, it has more freedom than Minecraft, so that players/developers can come up with wild ideas at the source level. In addition, Minetest supports developing mods using the Lua scripts, and can be extended with additional modules to add more options.

There’s no doubt that Minetest was inspired by Minecraft, and currently many of its users have been copying the gaming experience of Minecraft in many ways. Thankfully, Minetest has positioned itself as a free, open-source 3D voxel game engine, which is very suitable and potential. That is, it was intended to be a voxel game engine rather than just a clone that could replace Minecraft. After all, as a game, Minecraft has grown to the point where it is irreplaceable. For example, in Minetest, you can implement some game modes that are impossible or expensive to implement in Minecraft.

// Key Features //

for Players
Choose from Multiple Games There are many games to choose from. You could survive in a harsh environment, build creatively, or fight other players. Just download a game or connect to a server.
Enormous Maps With 62,000 × 62,000 × 62,000 blocks, there’s no running out of space. You can mine 31,000 blocks down, or build 31,000 blocks up.
Multiplayer Support Play by yourself, locally with your friends, or online with dozens of players on a server.
Texture Packs Not happy with the look of the textures? Change them!
Beautiful Map Generators Choose from many different fast map generators included in the engine, or install one as a mod.
for Developers
Make a Game Create your own voxel game using our Lua API. No need to worry about tricky voxel rendering or networking; instead, write scripts to add items and control game play.
Modding API Use the same Lua API to make mods for any Minetest-based game. Publish your mods on ContentDB, and contribute to others’ mods.
Large Collection of Existing Mods There are over 800 open source mods on ContentDB, which are ready to be used, adapted or learned from.
Friendly Community You can find help with any problems from our community.
Open Source The engine is open source and transparently developed. Submit an issue for anything you’re missing, or get the source code and dig into it yourself.

// Official Demo Video //

// Default Controls //

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/take item
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
R Enable/disable full range view
+ Increase view range
Decrease view range
K Enable/disable fly mode (needs fly privilege)
P Enable/disable pitch move mode
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot

*** All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

// Related Links //

// Download URLs //

License Version Download Size
Freeware Latest (mir) n/a

(Homepage | GitHub)

If some download link is missing, and you do need it, just please send an email (along with post link and missing link) to remind us to reupload the missing file for you. And, give us some time to respond.
If there is a password for an archive, it should be "appnee.com".
Most of the reserved downloads (including the 32-bit version) can be requested to reupload via email.