Sams Teach Yourself, Unity Game Development in 24 Hours HD PDF, EPUB, MOBI, AZW3

This article along with all titles and tags are the original content of AppNee. All rights reserved. To repost or reproduce, you must add an explicit footnote along with the URL to this article!
Any manual or automated whole-website collecting/crawling behaviors are strictly prohibited.
Any resources shared on AppNee are limited to personal study and research only, any form of commercial behaviors are strictly prohibited. Otherwise, you may receive a variety of copyright complaints and have to deal with them by yourself.
Before using (especially downloading) any resources shared by AppNee, please first go to read our F.A.Q. page more or less. Otherwise, please bear all the consequences by yourself.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Ads Place

As I was studying Unity game development, I found the official video tutorials extremely confusing and not suitable for real beginners. So I searched for Unity related tutorial books around and found Sams Teach Yourself, Unity Game Development in 24 Hours. Because I was very impressed with the books in the Sams Teach Yourself series, I finally chose this book as part of the next stage of learning Unity. Hopefully after that I could officially start my game development mission.

The Unity game engine is a powerful and easy-to-use development tool for both novice and experienced game developers. The purpose of this book is to make the use of Unity engine accessible to the reader in the shortest possible time (that should take only 24 hours in theory, but at least 48 hours in practice), and to include some basic principles for game development. Unlike other books that have only theoretical parts or only one game case throughout the whole book, this book covers almost all the important parts of the learning process of Unity engine, as well as the entire development process of four games!

In the tradition of Sams Teach Yourself series, Sams Teach Yourself, Unity Game Development in 24 Hours is divided into 24 chapters, each of which takes about one hour to learn. When you finish reading this book, you should know enough about the Unity game engine, and could start practicing immediately. In addition, this book has no restrictions on the reader, whether you are a pure newcomer who has no experience in game development or programming, or a veteran in this field, you can always learn what you need from it.

// Key Features //

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks
  • Practical, hands-on examples show you how to apply what you learn
  • Quizzes and exercises at the end of each chapter help you test your knowledge and stretch your skills
  • Notes and tips point out shortcuts and solutions
  • Notes present interesting information related to the discussion
  • Tips offer advice or show you easier ways to perform tasks
  • Cautions alert you to possible problems and give you advice on how to avoid them

// Learn How To //

  • Get up and running fast with the Unity game engine and editor
  • Work efficiently with Unity’s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity’s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity’s Animation and new Timeline systems
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Build engaging 2D games with Unity’s 2D tools and Tilemap
  • Apply the “finishing touches” and deploy your games

// Table Of Contents //

  • HOUR 1: Introduction to Unity
  • HOUR 2: Game Objects
  • HOUR 3: Models, Materials, and Textures
  • HOUR 4: Terrain and Environments
  • HOUR 5: Lights and Cameras
  • HOUR 6: Game 1: Amazing Racer
  • HOUR 7: Scripting, Part 1
  • HOUR 8: Scripting, Part 2
  • HOUR 9: Collision
  • HOUR 10: Game 2: Chaos Ball
  • HOUR 11: Prefabs
  • HOUR 12: 2D Game Tools
  • HOUR 13: 2D Tilemap
  • HOUR 14: User Interfaces
  • HOUR 15: Game 3: Captain Blaster
  • HOUR 16: Particle Systems
  • HOUR 17: Animations
  • HOUR 18: Animators
  • HOUR 19: Timeline
  • HOUR 20: Game 4: Gauntlet Runner
  • HOUR 21: Audio
  • HOUR 22: Mobile Development
  • HOUR 23: Polish and Deploy
  • HOUR 24: Wrap-up

// Book Example Codes //

// Download URLs //

Format Download Size
Second Edition
PDF reserved n/a
Third Edition
EPUB 18.0 MB
PDF 14.3 MB
MOBI 17.6 MB
AZW3 17.6 MB


If some download link is missing, and you do need it, just please send an email (along with post link and missing link) to remind us to reupload the missing file for you. And, give us some time to respond.
If there is a password for an archive, it should be "".
Most of the reserved downloads (including the 32-bit version) can be requested to reupload via email.