[v9.3, v8.4] SpeedTree – Leading 3D vegetation modeling and middleware

This article along with all titles and tags are the original content of AppNee. All rights reserved. To repost or reproduce, you must add an explicit footnote along with the URL to this article!
Any manual or automated whole-website collecting/crawling behaviors are strictly prohibited.
Any resources shared on AppNee are limited to personal study and research only, any form of commercial behaviors are strictly prohibited. Otherwise, you may receive a variety of copyright complaints and have to deal with them by yourself.
Before using (especially downloading) any resources shared by AppNee, please first go to read our F.A.Q. page more or less. Otherwise, please bear all the consequences by yourself.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

SpeedTree (AKA: SpeedTree Modeler) is a professional, award-winning and industry-leading 3D trees modeling software suite developed by IDV. It allows user to model, texture and animate both stylized and photorealistic vegetations for VFX, Arch/Viz (architectural visualization), or matte paintings. At present, it is widely used in film, game, animation, military simulation, landscape design and other fields to help designers and workers more easily and efficiently complete their works.

As a super convenient and fast tree building software, SpeedTree allows user to use program-controlled, hand-painted or a combination of them both to generate hyper-realistic and artistic trees; supports the rapid establishment and rendering of a large forest; and comes with inbuilt custom branch, leaf models and texture editing function. It can help you create better, more realistic tree/vegetation sequences by improving workflow and saving modeling time. This makes it have a wide range of applications in game development, and show its capabilities in the environment effects of a variety of big-budget movies.

SpeedTree became well-known in the gaming industry for its real-time geometry modeling technology, which is able to produce very realistic tree and forest effects. However, its most attracting part is that it has a very rich trees library, which can not only import trees into other 3D modeling/rendering software through plug-ins, but also provide strong trees library support for popular game engines like Unity. In fact, it has become the official tree-generating component of the famous game engine Unreal Engine.

// Key Features //

Feature Description
PBR Materials and Workflow Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine tune their models before exporting into your DCC.
Branch Extensions Use child branches to extend their parents, providing greater control and smoother transitions to twigs.
Phyllotaxy Generation Algorithm New generation algorithm based on how leaves naturally grow on branches.
Mesh Cutout System Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
Spine Noise New property applies late or early noise along the length of the branch or trunk.
Bifurcation Generation Algorithm New generation algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
Leaf Collision New background running, polygon-accurate tool to automatically remove intersecting leaves or clusters.
Knot Generator Completely reimagined approach for creating more interesting geometry for knots allows for more interesting gashes, knots, and scars.
Material Sets Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
Discrete Season Approach One .SPM model now uses a season curve to create unique trees at any point in the year.
Faster AO Computation New algorithm computes per-vertex AO on complex models in a fraction of the time.
Interval Generation Algorithm New algorithm that places branches in a set interval.
Aspect Ratio Correct Mapping Use a new UV mapping style to automatically tile textures based on their aspect ratio and that of the underlying geometry.
Knockout and Pruning Procedural tools for eliminating clutter, especially interior portions of the model.
New Split feature Split trunks and/or branches and extend them with new generators for fine control and seamless UV mapping.
Shape Control Automatically fill in meshes or procedurally placed spheres with branch structures to achieve complex shapes.
Pruning Automatically and intelligently reduce the number of branches across the tree.
Decoration Generators New “Fin” generator allows the addition of more shelf fungus and more.
Material variance Randomly adjust material colors to create subtle map variations.
Built-in Spine Forces Commonly used forces like gravity are built in to the new branch generator.
Shell Geometry Create more interesting trunks or stumps with the new Shell Geometry generator.
Art Director Tool Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.

// Official Demo Videos //

// System Requirements //

  • 8 GB RAM
  • SM 3.0 capable graphics card
  • Microsoft Visual C++ 2010 Redistributable Packages

// Universal License Code //

  • LICENSE idvinc speedtree_modeler_cinema 8.0 permanent uncounted
    hostid=ANY _ck=b11efc0052 sig=”60P04500RCCQ4HS60P3W9RTM7YURB912QJBXA7022HPQTBUSY7QWKMEBN7TWMJB298S7NSPF6G”
  • LICENSE idvinc speedtree_modeler_cinema 8.4 permanent uncounted
    hostid=ANY issuer=th customer=CGP _ck=b51efcb189 sig=”60P04500RCCQ4HS60P3W9RTM7YURB912QJBXA7022HPQTBUSY7QWKMEBN7TWMJB298S7NSPF6G”

*** This license code is only a cosmetic for the “Legit” look.

// Edition Statement //

AppNee provides the SpeedTree (Modeler) Cinema Edition/Games (Indie) Edition/UE4 Subscription Edition/Unity Subscription Edition/SpeedTree Engine for Clarisse Edition full installers, unlocked files, and universal license codes or license files for Windows 64-bit only.

The Cinema Edition includes SpeedTree Modeler, and the complete Tree Model Library designed by IDV, while with some other suites tree packs must be purchased separately

// Installation Notes //

for SpeedTree Games v9.3.0:

  1. Install program
  2. Copy the unlocked file to installation folder and overwrite
  3. Copy the license file to your “Documents ” folder
  4. Done

for SpeedTree Cinema v9.1.0+:

  1. Install program
  2. Copy the unlocked file and license file to installation folder and overwrite
  3. Double click the reg key file to import license info
  4. Done

*** If the license shows as blank (‘Help -> Licensing Info’), open the license file “Modeler.Lic” with Notepad, copy all text in it, then paste it to program’s ‘License’ box and click ‘Apply’.

for SpeedTree Cinema/Games/for Unity/for UE4:

  1. Download and install program
  2. Copy the unlocked file to installation folder and overwrite
  3. Done

*** for SpeedTree Games, register with the license file.

for SpeedTree Engine for Clarisse:

  1. Copy the program files to Clarisse folder according to the readme file
  2. Create an environment variable in sysmtem properties:
    • Variable name: C:\rlm
    • Variable value: PEEDTREE_CLARISSE_LICENSE
  3. Create folder “rlm” under “C:\
  4. Copy the license file to this folder
  5. Launch Clarisse
  6. Done

// Prompts //

  • SpeedTree has too many bugs now. For example, it even not works correctly on Windows 8.1 x64 – gives “SpeedTree Modeler Cinema.exe has stopped working” error.

// Related Links //

// Download URLs //

Version Download Size
Standalone
SpeedTree Cinema
v9.3.0 657 MB
SpeedTree Games
v9.3.0 1.13 GB
Plugin
SpeedTree Engine for Clarisse
v8.4.1 reserved 93.3 MB
SpeedTree for Unity
v8.4.2 reserved 272 MB
SpeedTree for UE4
v8.4.2 reserved 272 MB

(Homepage)

If some download link is missing, and you do need it, just please send an email (along with post link and missing link) to remind us to reupload the missing file for you. And, give us some time to respond.
If there is a password for an archive, it should be "appnee.com".
Most of the reserved downloads (including the 32-bit version) can be requested to reupload via email.