[v11.3, v11.2] Substance Designer – Ultimate 3D material authoring & scan processing tool

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Substance Designer (now called Adobe Substance 3D Designer) is a world-renowned, currently the most ideal, new generation of 3D texture/material design & production software, and the ultimate 3D material creation and scanning processing tool. Meanwhile, it is also the first tool that is able to mix bitmaps, vectors and other elements together to create complex maps. In fact, it has been used by many game companies, and is fully compatible with all the popular 3DCG software and game engines at present.

As an excellent texture synthesis tool based on nodes and using nonlinear workflow, Substance Designer takes the intelligent texture technology to the center of 3D creating pipeline. Moreover, it comes with a large number of tools, materials, effects library and filters, which make it possible to help user more easily and efficiently achieve their goals in a completely lossless workflow, and become the standard of PBR material creation in the entertainment industry.

Different from the separate material system of traditional 3D software, Substance Designer can be applied to Maya, 3ds Max, Unity 3D, UDK, Unreal Engine, Flame and other platforms as a complete material plug-in system. It is no exaggeration that once you have mastered its material production workflow, you have mastered one of the core technologies of the modern game/entertainment industry.

// Key Features //

Feature Description
  • Create materials with full control and infinite variations.
  • Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
  • Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
  • Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
ADAPTED TO YOUR WORKFLOW Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.
IMPORT A WIDE VARIETY OF CONTENT Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.
  • Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
  • Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
NODE-BASED NON-DESTRUCTIVE WORKFLOW Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.
  • Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
  • Access and modify the sources of all filters.
  • Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
  • The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.

// Official Demo Video //

// Edition Statement //

AppNee provides the Substance Designer multilingual full installers and unlocked files for Windows 64-bit only, as well as pre-activated versions for Mac.

// Installation Notes //

for Setup versions:

  1. Download and install Substance Designer
  2. Copy the unlocked file to installation folder and overwrite
  3. Done

// Related Links //

// Download URLs //

Version Download Size
for Windows
v2018.3.4 reserved n/a
v2019.3.3 reserved 549 MB
v10.2.2 reserved 377 MB
v11.3.0 622 MB
for Mac
v11.2.2 622 MB


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