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Continue reading [v2019.4.2, v2.3.5, v2019.x] Unity – Currently most popular multi-platform 3D/2D games universal IDE
GameGuru is a foolproof game engine made by The Game Creators from United Kingdom, specially developed for players, programmers or designers/artists who have no programming basis but want to create their own complete 3D games with ease and pleasure.
Continue reading [v2020.05.05] GameGuru – Non-technical, fun and easy to use game maker
From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.
Continue reading Mathematics for 3D Game Programming and Computer Graphics HD PDF
After comparing Sams Teach Yourself, Unity Game Development in 24 Hours and Building a Game with Unity and Blender these two books, I finally decided to select the latter as the successor to Unity’s official tutorial “TANKS!” and the first official ebook for me to formally and systematically learn Unity game development. The reason is simple: this book is very thin (with only 250 pages); there is only one game development case throughout the entire book, and the game is of type A-RGP that I urgently need to learn about.
Continue reading Building a Game with Unity and Blender HD PDF, EPUB
3D mathematics is a subject related to computational geometry. 3D math is the technical basis of computer graphics and computer 3D game development, while computational geometry is a subject that studies how to solve geometric problems with numerical methods. Both 3D math and computational geometry are widely used in fields that use computers to simulate the 3D world, such as graphics, games, simulations, robotics, virtual reality, animation design, and more.
Continue reading 3D Math Primer for Graphics and Game Development HD PDF, DJVU
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CopperCube (successor of irrEdit) is a free 3D authoring editor, also the most user-friendly 3D game engine. It is developed based on the free and open-source 3D game engine – Irrlicht Engine (SWFZ Engine was rewritten from this engine too), and its essence is a simple, lightweight but powerful interactive 3D scenes designing software with concise and clear user interface, convenient operation, and humanized design. It is mainly used in the production of 3D application, 3D game, 3D website, and 3D animation.
Continue reading [v6.3] CopperCube – Full-featured and lightweight 3D game engine, no coding needed
Nevercenter‘s Silo is a lightweight, fast and advanced 3D modelling and UV mapping/unwrapping tool with more humanized and comfortable operations than 3ds Max or Maya. It is suitable for both living body modeling and regular objects modeling, and has been widely applied to many fields such as videos, games, movies for quickly creating characters or constructions.
Continue reading [v2.5.6] Silo – Perfect tool for 3D modelling and UV mapping/unwrapping