|Ⅰ||This article along with all titles and tags are the original content of AppNee. All rights reserved. To repost or reproduce, you must add an explicit footnote along with the URL to this article!|
|Ⅱ||Any manual or automated whole-website collecting/crawling behaviors are strictly prohibited.|
|Ⅲ||Any resources shared on AppNee are limited to personal study and research only, any form of commercial behaviors are strictly prohibited. Otherwise, you may receive a variety of copyright complaints and have to deal with them by yourself.|
|Ⅳ||Before using (especially downloading) any resources shared by AppNee, please first go to read our F.A.Q. page more or less. Otherwise, please bear all the consequences by yourself.|
|This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.|
As Nintendo‘s first Mario game specially developed for iOS platform (rather than just a parkour edition of SMB, developed using the free Unity game engine), Super Mario Run also became the second annual topic of mobile game after Pokémon Go. In a sense, Super Mario Run is a bit similar to Square Enix‘s famous but abandoned “GO” series of mobile games. They both, in the premise of keeping the original game art style and basic settings, were specially optimized for mobile devices, and simplified the game operation, in order to attract more new junior players.