Tag Archives: game development

[v4.7, v4.5] Adobe Flash Builder – RIA and cross-platform desktop applications fast development

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Adobe Flash Builder (formerly called Adobe Flex Builder) is an RIAs (Rich Internet Applications) and cross-platform (Android, iOS, Windows, Mac) desktop applications IDE (Integrated Development Environment) for Windows and Mac, written in Java, built on the Eclipse platform. It was used to build games and applications with the ActionScript language and the open-source Adobe Flex framework.

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OGRE – Marvelous free and open-source 3D graphics rendering engine

OGRE (short for Object-Oriented Graphics Rendering Engine) is a free, open-source, and cross-platform 3D graphics real-time rendering engine that is widely used in 3D simulation and game development fields, written in C++ in 2001. Because it is an open-source graphics engine, like Linux, it has been adapted and expanded by a variety of different groups and organizations, so that it can adapt to different application areas and has more powerful functions.

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Create A 3D Beat Em Up Game in Unity

Create A 3D Beat Em Up Game in Unity (AKA: Unity Game Development: Create A 3D Beat Em Up Game) is a free video tutorial created by Awesome Tuts in 2019. The full course consists of 4.5 hours of on-demand video (both separated and integrated) + 2 articles + 2 downloadable resources. This tutorial covers everything you need to know about creating a basic Beat ‘Em Up type of 3D game.

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Unity Official Video Tutorial: TANKS!

TANKS! can be considered as the only best, classic and complete video tutorial ever produced by Unity for absolute Unity game development beginners. This’s why AppNee only shared this tutorial to everyone rather than any other official video tutorial that also comes from Unity. After you finish this tutorial, you can not only continue to expand this game template, but also even develop your own Battle City-style small 3D games with ease.

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Mathematics for 3D Game Programming and Computer Graphics HD PDF

From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.

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[v3.11.06] Grome – Build, customize and control virtual 3D world in an easier way

Grome (short for Ground Moeling Environment) is a 3D simulation software for game environment that was especially designed for game developers, developed by Quad Software from Romania in 2007. However, its applications are not limited to entertainment industry. More than a terrain editor/level editor, it is also a complete scene constructor. In fact, it was also successfully used in some other cases, for example: virtual reality projects, real-time 3D simulation, the creation of scenes for offline rendering, and more.

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Building an FPS Game with Unity HD PDF

After selecting Building a Game with Unity and Blender for me to formally learn to use Unity to develop my own ARPG-like game, I also selected Building an FPS Game with Unity as the second tutorial book to be read, with which I intended to try to develop a FPS-like game of my own too. But the latter is not to develop the game itself, but to further learn to use Unity and apply the newly acquired skills to the development of my games as much as possible.

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