Tag Archives: game engine

Hello Mario Engine – Anyone can make a Mario game as easy as 1-2-3

This article along with all titles and tags are the original content of AppNee. All rights reserved. To repost or reproduce, you must add an explicit footnote along with the URL to this article!
Any manual or automated whole-website collecting/crawling behaviors are strictly prohibited.
Any resources shared on AppNee are limited to personal study and research only, any form of commercial behaviors are strictly prohibited. Otherwise, you may receive a variety of copyright complaints and have to deal with them by yourself.
Before using (especially downloading) any resources shared by AppNee, please first go to read our F.A.Q. page more or less. Otherwise, please bear all the consequences by yourself.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Hello Mario Engine (formerly called Hello’s Mario Engine, Hello Engine) is a feature-packed, fully-documented, easy-to-use Super Mario game engine for GameMaker: Studio, developed by Hello Fangaming from MFGG (Mario Fan Games Galaxy) in 2007. It enables anyone to make a Mario game with ease. Even better, it’s free and open-source (under the new BSD License), which means you can make whatever you want with this engine, without any restrictions.

Continue reading Hello Mario Engine – Anyone can make a Mario game as easy as 1-2-3

Mario Editor – Easily build Mario Bros. levels within minutes

Mario Editor is the latest, free Mario game platformer/level editor created by Hello Fangaming in 2016, using the GameMaker: Studio game engine. Meanwhile, it’s also the successor of the Super Mario Bros: Game Master, and serves as the celebration of the 10th anniversary of the famous and popular open-source project: Hello Mario Engine.

Continue reading Mario Editor – Easily build Mario Bros. levels within minutes

If some download link is missing, and you do need it, just please send an email (along with post link and missing link) to remind us to reupload the missing file for you. And, give us some time to respond.
If there is a password for an archive, it should be "appnee.com".
Most of the reserved downloads (including the 32-bit version) can be requested to reupload via email.

Irrlicht Engine – A free, open-source and lighting fast realtime 3D engine

To learn 3D game development with limited pockets, I guess you’ve tried many classic, free, open-source game development engines like TV3D (Truevision3D), OGRE and Irrlicht Engine. By contrast, the pros of TV3D are easy to learn and get started with; its cons are that it was built based on the ActiveX control and requires the RunTime DLL to be registered before running; OGRE is better than Irrlicht in that it has a capable and vigorous engine framework, and supports for extending new functionality in the form of plug-ins (this is better than Irrlicht); but its downside is that it’s not easy to get started with.

Continue reading Irrlicht Engine – A free, open-source and lighting fast realtime 3D engine

FPS Creator – Make your own first person shooter games with only mouse clicks

FPS Creator (FPSC for short, now called FPS Creator Classic = FPS Creator X9) is a classic and foolproof First Person Shooter game engine bringing stunning visuals. It was developed by The Game Creators in 2008, then it changed its name to FPS Creator Classic in 2016 and was released as a free and fully open-source project with many model packs on GitHub. As a result, FPS Creator X10 became its final version update, which should be the predecessor of GameGuru.

Continue reading FPS Creator – Make your own first person shooter games with only mouse clicks

[PC] SMBX2 – 2.0 edition of Super Mario Bros. X

Super Mario Bros. X (SMBX for short) is a very popular unofficial fan-made game made by Redigit (Andrew Spinks – also the creator of Terraria), now owned and managed by the SMBX Forums leaders. SMBX2 (AKA: SMBX 2.0, full name: Super Mario Bros X2, Super Mario Bros. X 2.0) is an open-source expansion of the original SMBX developed by Horikawa Otane from Japan, using LunaLua and PGE Editor.

Continue reading [PC] SMBX2 – 2.0 edition of Super Mario Bros. X

Torque 3D – Premier free and open-source game engine

Torque 3D (full name: Torque Game Engine, TGE for short) is free, open-source and cross-platform 3D game engine developed by GarageGames (originally developed by Dynamix for the first-person shooter game Tribes 2 released in 2001) under the MIT license. It features powerful and complex rendering system, high-speed network transmission, authentic real-time editing, script editing system, as well as maximum flexibility and performance across a wide-range of hardware, and a full suite of tools for producing high-quality Windows and browser-based games development.

Continue reading Torque 3D – Premier free and open-source game engine

RetroArch – All-powerful and cross-platoform free video game console emulator

In the past, to play a game for some platform on a computer, you have to find a corresponding console emulator to run it, and the necessary settings of each emulator vary. Some are very simple, while others may be more complex. This can be troublesome even for video game lovers who are fond of doing things from side to side. Fortunately, the appearance of RetroArch makes it more convenient for playing the classic video games on various platforms (a wide range of computers and game consoles) – within the same, lick and friendly GUI, as well as unified settings (so all configuration will be done once and for all).

Continue reading RetroArch – All-powerful and cross-platoform free video game console emulator