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Grome (short for Ground Moeling Environment) is a 3D simulation software for game environment that was especially designed for game developers, developed by Quad Software from Romania in 2007. However, its applications are not limited to entertainment industry. More than a terrain editor/level editor, it is also a complete scene constructor. In fact, it was also successfully used in some other cases, for example: virtual reality projects, real-time 3D simulation, the creation of scenes for offline rendering, and more.
Continue reading [v3.11.06] Grome – Build, customize and control virtual 3D world in an easier way
Hello Mario Engine (formerly called Hello’s Mario Engine, Hello Engine) is a feature-packed, fully-documented, easy-to-use Super Mario game engine for GameMaker: Studio, developed by Hello Fangaming from MFGG (Mario Fan Games Galaxy) in 2007. It enables anyone to make a Mario game with ease. Even better, it’s free and open-source (under the new BSD License), which means you can make whatever you want with this engine, without any restrictions.
Continue reading Hello Mario Engine – Anyone can make a Mario game as easy as 1-2-3
Torchlight is a very classic A-RPG (action role-playing game) PC game developed by Runic Games with OGRE game engine, and released in 2009. Torchlight II was released in 2012. In 2018, this company’s one long-planned MMORPG game was announced as Torchlight Frontiers.
Continue reading Torchlight all works in one place
CopperCube (successor of irrEdit) is a free 3D authoring editor, also the most user-friendly 3D game engine. It is developed based on the free and open-source 3D game engine – Irrlicht Engine (SWFZ Engine was rewritten from this engine too), and its essence is a simple, lightweight but powerful interactive 3D scenes designing software with concise and clear user interface, convenient operation, and humanized design. It is mainly used in the production of 3D application, 3D game, 3D website, and 3D animation.
Continue reading [v6.3] CopperCube – Full-featured and lightweight 3D game engine, no coding needed
I have searched any games that are similar to Project I.G.I., but the games recommended by so many netizens are almost always the same ones, such as: Medal of Honor series, Delta Force series, Tom Clancy’s Splinter Cell series, Metal Gear Solid series, GoldenEye 007 series, Tom Clancy’s Rainbow Six, Line of Sight: Vietnam, Thief series, Desert Combat series, Battlefield series, Operation Flashpoint, Hitman series, Crysis, Far Cry, Tom Clancy’s Ghost Recon series, and more. But finally I found a game that is much closer (can be regarded as a remake) to I.G.I. series – Beyond Enemy Lines.
Continue reading Beyond Enemy Lines – Only game that looks most like I.G.I. series
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Mario Editor is the latest, free Mario game platformer/level editor created by Hello Fangaming in 2016, using the GameMaker: Studio game engine. Meanwhile, it’s also the successor of the Super Mario Bros: Game Master, and serves as the celebration of the 10th anniversary of the famous and popular open-source project: Hello Mario Engine.
Continue reading Mario Editor – Easily build Mario Bros. levels within minutes
Super Mario Bros. X (SMBX for short) is a very popular unofficial fan-made game made by Redigit (Andrew Spinks – also the creator of Terraria), now owned and managed by the SMBX Forums leaders. SMBX2 (AKA: SMBX 2.0, full name: Super Mario Bros X2, Super Mario Bros. X 2.0) is an open-source expansion of the original SMBX developed by Horikawa Otane from Japan, using LunaLua and PGE Editor.
Continue reading [PC] SMBX2 – 2.0 edition of Super Mario Bros. X