Tag Archives: material editor

[v11.2, v11.1] Substance Designer – Ultimate 3D material authoring & scan processing tool

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Substance Designer is a world-renowned, currently the most ideal, new generation of 3D texture/material design & production software, and the ultimate 3D material creation and scanning processing tool. Meanwhile, it is also the first tool that is able to mix bitmaps, vectors and other elements together to create complex maps. In fact, it has been used by many game companies, and is fully compatible with all the popular 3DCG software and game engines at present.

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[v1.22] CrazyBump – Create high-quality textured maps from images

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CrazyBump is simple, easy-to-use yet professional 2D photo-to-3D map generation application. It doesn’t offer many adjustable parameters, but still has a lot more details than the functionally similar Photoshop plugins, and is much easier to operate. Plus, it supports exporting normals, displacement, occlusion, specularity, and diffuse these five types of maps at the same time (i.e.: importing one image will result in five effects of maps simultaneously), as well as real-time preview.

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Kerkythea – Photorealistic free renders for your 3D models

Kerkythea is a completely free, high-quality and fast 3D models render for Windows, Mac OS X and Linux platforms, developed by Ioannis Pantazopoulos from Greece. I found this free render engine in the process of studying SketchUp (by reading Architectural Design with SketchUp). In the end, it passed the software quality audit of AppNee, thus can be shared with more users around the world. Although it is a free software and not as popular as other renders, the functions of Kerkythea are not inferior in any respect. To some extent, it can be a preferred rendering tool for many small companies.

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