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If a 3D scene has a large number of polyhedral models, not only will this cause the reading and displaying speed of the entire scene to become significantly slower, but also the file size will become too large. Fortunately, the mesh of 3D models often comes with a lot of unnecessarily and complex geometries that can be simplified without compromising the model’s detail and quality. At this point, we can ask help for Polygon Cruncher.