Tag Archives: normal map

[v2.2] xTex – A complete toolset for seamless texture processing

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xTex is a very fast 3D texture/material production software. It is able to create seamless maps faster than ever before – directly generates texture from a scanner or an image. If you need original, highly customizable, and high-quality textures, then give xTex a try. Even without a scanner, it still can be used to create seamless texture materials with the realistic scanning style.

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[v1.22] CrazyBump – Create high-quality textured maps from images

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CrazyBump is simple, easy-to-use yet professional 2D photo-to-3D map generation application. It doesn’t offer many adjustable parameters, but still has a lot more details than the functionally similar Photoshop plugins, and is much easier to operate. Plus, it supports exporting normals, displacement, occlusion, specularity, and diffuse these five types of maps at the same time (i.e.: importing one image will result in five effects of maps simultaneously), as well as real-time preview.

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[v4.2.2] ShaderMap – Generate normal maps from textures and 3D models

ShaderMap is a professional and powerful normal map generating/baking/converting (from 3D models and textures) tool for Windows, free for non commercial use. In ShaderMap, users can choose the original materials as need, from which the program will automatically generate the ordinary, mirrored, displaced maps, the one covered by ambient light, and other types of maps.

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[v16.05] L3DT – Large, pretty 3D terrain maps and textures generator

L3DT (short for Large 3D Terrain) is a realistic and high-quality large 3D worlds (both terrain maps & textures) generator on Windows platform. It’s specially designed for game developers and digital artists, developed by Aaron Torpy (the proprietor of Bundysoft) from Australia.

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