Tag Archives: normal mapping

[v4.3.3] ShaderMap – Generate normal maps from textures and 3D models

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ShaderMap is a professional and powerful normal map generating/baking/converting (from 3D models and textures) tool for Windows, free for non commercial use. In ShaderMap, users can choose the original materials as need, from which the program will automatically generate the ordinary, mirrored, displaced maps, the one covered by ambient light, and other types of maps.

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