Tag Archives: polygonal mesh

[v2023.0, v2019.1] RizomUV – Powerful 3D model UV unfolding tool

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RizomUV (formerly called Unfold3D) is a high-powered UV mapping/unwrapping software developed by Rizom-Lab from France, which can intelligently and automatically allocate UV within seconds. It does not rely on the traditional geometrical wrapping methods, but automatically, accurately and quickly deal with UV mappings through calculating, which often can be used in 3D games design.

Continue reading [v2023.0, v2019.1] RizomUV – Powerful 3D model UV unfolding tool

[v12.25] Polygon Cruncher – 3D meshes simplifying, optimizing edge tool

If a 3D scene has a large number of polyhedral models, not only will this cause the reading and displaying speed of the entire scene to become significantly slower, but also the file size will become too large. Fortunately, the mesh of 3D models often comes with a lot of unnecessarily and complex geometries that can be simplified without compromising the model’s detail and quality. At this point, we can ask help for Polygon Cruncher.

Continue reading [v12.25] Polygon Cruncher – 3D meshes simplifying, optimizing edge tool

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