Tag Archives: texture baking

xNormal – Free and classic tool to bake texture maps

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Texture baking can be an important step in the 3D model production pipeline, as it allows for the transfer of high-resolution surface details onto low-polygon models, so as to improve their visual quality without impacting performance. xNormal simplifies this process and empowers artists and game developers to create realistic textures for their projects.

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[v4.30.03] V-Ray for Houdini Full Installers, Unlocked Files AIO

Chaos Group has finally released an official version of V-Ray for Houdini after years of development. Its core functions are not very different from V-Ray for Maya or V-Ray for 3ds Max, but by convention it should not be as complete as V-Ray for 3ds Max in functionality. Anyway, there’s another option for people who like to fiddle with films and television special effects now. In short, V-Ray for Houdini will take your VFX pipeline to the next level.

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