Flawless Widescreen – Widescreen game patch

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The developers of many games do not consider the situation of ultrawide screen players by default. And in most games, players cannot adjust the viewing distance in settings. As a result, the display of many games in ultrawide monitor is uncomfortable, so that players can only fend for themselves and find their own solutions. If you are not used to the default viewing angle of some games and want to modify the viewing distance that suits you, then you need some external help to solve this problem.

Flawless Widescreen is a widescreen display processing software specially designed for gamers, used to adjust the FOV (field of view) of the game screen, so as to get games functioning correctly in UltraWide/Surround/Eyefinity gaming resolutions. It can turn those old games into a 21:9 display mode, help you remove the black borders in the game screen, and make the game display more normal.

Flawless Widescreen is developed based on LUA and XML plug-ins, integrates SoftTH, AMD Eyefinity and NVIDIA Surround API functions, and can perform personalized settings such as frame compensation, width setting and brightness adjustment to solve the problem of black borders when some games are running on widescreen monitors. In short, Flawless Widescreen can bring players a wider field of view of screen display effect, which is very practical for players who like shooting games.

Flawless Widescreen currently supports hundreds of games, while the number of games will continue to grow as new games come out that do no include proper NVIDIA Surround and AMD Eyefinity supports. Flawless Widescreen is very easy to use. User only needs to select a supported game from the list, configure some specific options, then launch the game.

// Key Features //

  • Repository based plugins/modules with autonomous updating and version checking.
  • Pure Win32 and C++ – fast with low memory utilization, C++ classes exposed to LUA for powerful and fast memory manipulation/injection, registry and file manipulation.
  • LUA and XML based plugins requiring minimal programming knowledge
  • SoftTH, AMD Eyefinity and NVIDIA Surround API’s integrated for accurate display environment detection including bezel compensation, manually configurable fall-back for non-standard solutions.
  • Plugins are inherently open-source encouraging contributions and improvements from the community.

// Fan Made Demo Videos //

// System Requirements //

  • Microsoft Visual C++ 2010 Redistributable Packages

// Related Links //

// Download URLs //

License Version Download Size
Freeware Latest n/a

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