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From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.
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One thing’s for sure – this collection post of AppNee is the only giant collection of e-books that you can find for Python on the Internet. All eBooks are high-definition, without any watermark. And this post will be maintained and updated by AppNee all the time.
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After selecting Building a Game with Unity and Blender for me to formally learn to use Unity to develop my own ARPG-like game, I also selected Building an FPS Game with Unity as the second tutorial book to be read, with which I intended to try to develop a FPS-like game of my own too. But the latter is not to develop the game itself, but to further learn to use Unity and apply the newly acquired skills to the development of my games as much as possible.
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After comparing Sams Teach Yourself, Unity Game Development in 24 Hours and Building a Game with Unity and Blender these two books, I finally decided to select the latter as the successor to Unity’s official tutorial “TANKS!” and the first official ebook for me to formally and systematically learn Unity game development. The reason is simple: this book is very thin (with only 250 pages); there is only one game development case throughout the entire book, and the game is of type A-RGP that I urgently need to learn about.
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Game development and production is not only a craft, but also a lot of people’s dream. But the difficulties we have to face in order to master it are often daunting. When you are wandering around the front door of game production and at a loss, Introduction to Game Design, Prototyping, and Development can help you clarify your direction and lay a solid foundation from both theoretical and practical aspects.
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As I was studying Unity game development, I found the official video tutorials extremely confusing and not suitable for real beginners. So I searched for Unity related tutorial books around and found Sams Teach Yourself, Unity Game Development in 24 Hours. Because I was very impressed with the books in the Sams Teach Yourself series, I finally chose this book as part of the next stage of learning Unity. Hopefully after that I could officially start my game development mission.
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Agile Web Development with Rails is the first masterpiece about Ruby on Rails! On a whole, this book not only comes with both intuitive examples and in-depth analysis, but also covers all aspects of relevant knowledge in the Web application development. Therefore, it can be regarded as a comprehensive book that explains profound theories in simple language, is suitable for primary and intermediate Ruby and Rails readers, and can serve as a reference manual for developers.
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