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The most taboo thing for learning any science knowledge is to cram various academic jargon and formulas, that’s why almost any school textbooks with text-heavy approach always make us feel drowsy! Because when explaining those obscure and complicated knowledge points, they are not clear and readable enough to make us understand and absorb these knowledge points with ease and efficiency.
Head First 2D Geometry comes with step-by-step, interesting and practical examples, fun design, and a conversational style in our real world and life, and utilizes the cognitive science and learning theory to craft a multi-sensory learning experience. It can help us master all knowledge (such as Pi, Pythagorean Theorem, parallel lines, angle calculations, triangles, quads, polygons, similar and congruent angles) about 2D/Plane Geometry in a quick, painless, and fun way. These enable you to realize that Geometry not just exists in textbooks, actually it is closely linked with our life – in others words, we are living in the world of Geometry, and very interesting.
I myself very liked and was good at Mathematics from primary school to junior high school, but the dull study and life in high school completely destroyed all my confidence and interest to Maths. Now I feel like I’ve never learned Math and feel scared at the sight of Maths. Even worse, I’m afraid all the mathematics knowledge I still remember is just the most basic part, only in the primary school level. Later, I will take some spare time to make use of Head First 2D Geometry to recall the mathematical knowledge I once very liked.
// Table Of Contents //
- Finding missing angles: Reading between the lines
- Similarity and congruence: Shrink to fit
- The Pythagorean Theorem: All the right angles
- Triangle properties: Between a rock show and a triangular place
- Circles: Going round and round
- Quadrilaterals: It’s hip to be square
- Regular polygons: It’s all shaping up
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