Soulcalibur series all game works in one place

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Soul Edge (ソウルエッジ) is a classic 3D fighting game based on the background of cold steel era, developed by Project Soul and produced by Namco in 1995. At the same time, it is also the maiden work of the entire Soulcalibur series (ソウルキャリバー シリーズ), also known as Soul series (ソウル シリーズ). In addition to pioneering a new game genre called 3D weapon combat, Soul Edge is also the first 3D FTG (fighting technology game) game to support horizontal movement design.

Soul Edge was originally released as an arcade game, then launched an upgraded and expanded PlayStation version with additional substantial new elements, which made a good score. In Europe and America, the PlayStation version was renamed Soul Blade (ソウルブレード). In 1998, Namco launched its sequel on SEGA DC game console, and started a whole new series – Soulcalibur (ソウルキャリバー). It was originally released on arcade console in 1998, then ported to Dreamcast console in 1999 with new features and improved graphics. The releases of this work and the following Soulcalibur II and Soulcalibur III were well received, and got a higher rating especially in Europe and United States, such as the perfect score to Soulcalibur from the famous Japanese video game magazine Famitsu (ファミ通).

Soul Edge’s graphics and character models are not as good as those of the contemporaneous fighting games like Virtua Fighter and Tekken, but its graphics is a completely 3D performance. Different from the fake 3D representation of “3D characters + 2D background” that was used in Virtua Fighter and Tekken for home game console at that time, although its characters were a little primitive, the fully 3D way of graphics expression increased the fun and experience in fighting. For this reason, only Soul Edge’s fight scenes have realistic interactive effects between arena and characters.

It is worth mentioning that Soul Edge’s opening CG animation is a classic. Its edited shots, narration mode, or exquisite expressions of characters reflected the superb CG production level and perfect motion capture technology of Namco. It completely got rid of the awkward and stiff action design of the previous computer character models. In addition, the background music, also the classical music of the whole game series – The Edge of Soul is also a big highlight. It worked seamlessly with the gorgeous opening CG and is still being talked about by countless players with delight even today.

// Included Games //

The series has seven main installments, four spin-offs and one remake:

Game Year Console
Soul Edge 1995 Arcade and PlayStation (PlayStation port released as Soul Blade in North America, Europe and Australia)
Soulcalibur 1998 Arcade, Dreamcast, and Xbox Live Arcade (2008)
Soulcalibur II 2002 Arcade, GameCube, PlayStation 2 and Xbox
Soulcalibur III 2005 Arcade and PlayStation 2
Soulcalibur Legends 2007 Wii (a spin-off title)
Soulcalibur IV 2008 PlayStation 3 and Xbox 360
Soulcalibur: Broken Destiny 2009 PlayStation Portable (a spin-off title based on Soulcalibur IV)
Soulcalibur V 2012 PlayStation 3 and Xbox 360
Soulcalibur II HD Online 2013 Xbox Live Arcade and PlayStation Network
Soulcalibur: Lost Swords 2014 PlayStation Network (a free-to-play game based on Soulcalibur V)
Soulcalibur: Unbreakable Soul 2014 iOS
Soulcalibur VI 2018 Microsoft Windows, PlayStation 4, Xbox One

// Evolution of Soulcalibur Games 1995-2018 //

https://www.youtube.com/watch?v=1kObKv-K8IA

// Official Demo Videos //

// Download URLs //

Game Year Console Download Size
Soul Edge 1995 MAME 17.5 MB
1996 PSX 322 MB
Soul Blade (v1.1) 1995 PSX 323 MB
Soulcalibur 1998 MAME 36.7 MB
1999 Dreamcast 413 MB
Soulcalibur II 2002 PS2 565 MB
Soulcalibur III 2005 PS2 1.59 GB
Soulcalibur IV 2008 PS3 missing n/a
Soulcalibur: Broken Destiny 2009 PSP 372 MB
Soulcalibur VI (v2.05) 2018 PC  (torrent) 9.03 GB
Soulcalibur VI: Deluxe Edition (v2.05)  (torrent) 13.44 GB

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