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Dale Carnegie is the pure and pute father of all the sciences of success. As a matter of fact, many succeeding books about success science or chicken soup for the soul originated from his masterpieces. How to Win Friends and Influence People is one of Carnegie’s inspirational classics – success science education books, published in 1936. It is the world’s first book on success science, can be said to be a miracle in the history of human publishing, and the “bible” for social contact and communication. In short, it’s the world’s best-selling, most classic, and most practical reference book for being a good personal & social people.
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One thing’s for sure – this collection post of AppNee is the only giant collection of e-books that you can find for Python on the Internet. All eBooks are high-definition, without any watermark. And this post will be maintained and updated by AppNee all the time.
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Agile Web Development with Rails is the first masterpiece about Ruby on Rails! On a whole, this book not only comes with both intuitive examples and in-depth analysis, but also covers all aspects of relevant knowledge in the Web application development. Therefore, it can be regarded as a comprehensive book that explains profound theories in simple language, is suitable for primary and intermediate Ruby and Rails readers, and can serve as a reference manual for developers.
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3D mathematics is a subject related to computational geometry. 3D math is the technical basis of computer graphics and computer 3D game development, while computational geometry is a subject that studies how to solve geometric problems with numerical methods. Both 3D math and computational geometry are widely used in fields that use computers to simulate the 3D world, such as graphics, games, simulations, robotics, virtual reality, animation design, and more.
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Some computer science books are classic but not suitable for beginners, and some are the opposite. Donald Knuth‘s The Art Of Computer Programming probably belongs to the former condition, and Robert Sedgewick‘s Algorithms belongs to the latter. Of course, both of their algorithm analysis idea comes down in one continuous line, and they are all the classic and bestselling reference book in the computerized algorithm field.
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Among all the books on algorithms, some are very rigorous, but not comprehensive; others cover a lot of materials, but lack preciseness. Introduction to Algorithms combines rigor and comprehensiveness together, discusses all kinds of algorithms in depth, and focuses on making the design and analysis of these algorithms more acceptable to readers at all levels.
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The Human Figure in Motion is a quite old but very practical book for learning animation. It was written by Eadweard Muybridge, and published by Dover Publications in 1955 (originally published in 1901). The whole book has a total of 390 pages (AppNee only has and shares its Photo Album part), contains a large number of decomposition materials for human motion, and can be used as a must-read reference book for standard body movements for both animation production professionals and enthusiasts.
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