Tag Archives: 3D engine

[v6.6] CopperCube – Full-featured and lightweight 3D game engine, no coding needed

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CopperCube (successor of irrEdit) is a free 3D authoring editor, also the most user-friendly 3D game engine. It is developed based on the free and open-source 3D game engine – Irrlicht Engine (SWFZ Engine was rewritten from this engine too), and its essence is a simple, lightweight but powerful interactive 3D scenes designing software with concise and clear user interface, convenient operation, and humanized design. It is mainly used in the production of 3D application, 3D game, 3D website, and 3D animation.

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Godot – Free and open-source 2D and 3D game engine for multiple platforms

Godot is a completely free, open-source, cross-platform, and lightweight 2D + 3D game engine. It started as a 2D game engine, but later expanded its capabilities for 3D game development. Compared with many other game engines, it is small in size, rich in features, simpler and easier to use, and more friendly to the novice game makers. The games made with Godot can be simultaneously released to Windows, Mac, Linux, Android, iOS, UWP, and HTML5 platforms.

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OGRE – Marvelous free and open-source 3D graphics rendering engine

OGRE (short for Object-Oriented Graphics Rendering Engine) is a free, open-source, and cross-platform 3D graphics real-time rendering engine that is widely used in 3D simulation and game development fields, written in C++ in 2001. Because it is an open-source graphics engine, like Linux, it has been adapted and expanded by a variety of different groups and organizations, so that it can adapt to different application areas and has more powerful functions.

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Irrlicht Engine – A free, open-source and lighting fast realtime 3D engine

To learn 3D game development with limited pockets, I guess you’ve tried many classic, free, open-source game development engines like TV3D (Truevision3D), OGRE and Irrlicht Engine. By contrast, the pros of TV3D are easy to learn and get started with; its cons are that it was built based on the ActiveX control and requires the RunTime DLL to be registered before running; OGRE is better than Irrlicht in that it has a capable and vigorous engine framework, and supports for extending new functionality in the form of plug-ins (this is better than Irrlicht); but its downside is that it’s not easy to get started with.

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