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Continue reading [v2019.4.2, v2.3.5, v2019.x] Unity – Currently most popular multi-platform 3D/2D games universal IDE
GameMaker Studio (GMS for short, formerly called: Game Maker, Animo) is a very powerful and popular cross-platform, multi-genre game development engine (GDE)/game creation system (GCS) for both entry-level novices/amateurs and seasoned game development professionals. It was written in Delphi by Mark Overmars from Netherlands and first published in 1999.
Continue reading [v2.2.5, v1.4.1760] GameMaker Studio – Ultimate 2D game IDE for both amateurs and professionals
GameGuru is a foolproof game engine made by The Game Creators from United Kingdom, specially developed for players, programmers or designers/artists who have no programming basis but want to create their own complete 3D games with ease and pleasure.
Continue reading [v2020.05.05] GameGuru – Non-technical, fun and easy to use game maker
From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.
Continue reading Mathematics for 3D Game Programming and Computer Graphics HD PDF
Substance Painter is a new-style 3D texture/map painting software, also the latest next-gen game mapping tool, which is mainly used for 3D model and animation making. It includes material drawing tools, particle brushes, rendering materials, material brushes, etc.; integrates the ray tracing renderer in 3D window; can render the most realistic graphic effects for users; and is pretty suitable for rendering synthesis, game making, material mapping, and so on fields.
Continue reading [v6.1, v2019.3] Substance Painter – Gives you all tools you need to texture your 3D assets
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Grome (short for Ground Moeling Environment) is a 3D simulation software for game environment that was especially designed for game developers, developed by Quad Software from Romania in 2007. However, its applications are not limited to entertainment industry. More than a terrain editor/level editor, it is also a complete scene constructor. In fact, it was also successfully used in some other cases, for example: virtual reality projects, real-time 3D simulation, the creation of scenes for offline rendering, and more.
Continue reading [v3.11.06] Grome – Build, customize and control virtual 3D world in an easier way
After selecting Building a Game with Unity and Blender for me to formally learn to use Unity to develop my own ARPG-like game, I also selected Building an FPS Game with Unity as the second tutorial book to be read, with which I intended to try to develop a FPS-like game of my own too. But the latter is not to develop the game itself, but to further learn to use Unity and apply the newly acquired skills to the development of my games as much as possible.
Continue reading Building an FPS Game with Unity HD PDF