Tag Archives: game engine

[v2021.1, v2.4.5] Unity – Currently most popular multi-platform 3D/2D games universal IDE

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Unity (AKA: Unity3D/Unity2D, U3D for short) is currently the most popular multi-platform free game engine developed by Unity Technologies from Denmark (mainly written in C, C++ and C#, and first released in 2005). Users with C# and JavaScript programming experience can get started more quickly.

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[v1.1.1] RPG Maker – Make your own 2D RPGs with ease

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RPG Maker (AKA: RPG Tsukūru, RPGツクール, RPG Tkool) is the most popular 2D RPG games development engine developed by Enterbrain company from Japan. It’s both simple enough for a child and powerful enough for a developer. The whole series mainly includes: RPG Maker 2000, RPG Maker 2003, RPG Maker XP, RPG Maker VX, RPG Maker VX Ace, and RPG Maker MV.

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OpenBOR – Ultimate 2D fan-made side-scrolling game engine

OpenBOR (short for Open Beats of Rage) is a free, open-source, sprite-based 2D side scrolling video game engine (not a console emulator) for Windows, Linux, Android, PSP and WII platforms. Users from all over the world have used it to create a lot of interesting Doujin games based on Double Dragon, Streets of Rage, Final Fight, The King Of Fighters, Street Fighter, Metal Slug, and more.

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[v2.3.2, v1.4] GameMaker Studio – Ultimate 2D game IDE for both amateurs and professionals

GameMaker Studio (GMS for short, formerly called: Game Maker, Animo) is a very powerful and popular cross-platform, multi-genre game development engine (GDE)/game creation system (GCS) for both entry-level novices/amateurs and seasoned game development professionals. It was written in Delphi by Mark Overmars from Netherlands and first published in 1999.

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Minetest – Free and open-source voxel game engine

When you first launched Minetest, didn’t you think it was just Minecraft? Actually not. Although their interface, style, and gameplay are almost the same, Minetest is essentially a free, open-source and cross-platform voxel game engine (written in C++ and Lua, using the Irrlicht Engine). It was created by Perttu Ahola and first released in 2010, and is now developed by a team of volunteers, with significant contributions from the community. It’s available for Linux-based systems, FreeBSD, Windows, Mac, and Android platforms, and provides an API for users to create their own games and mods written in Lua.

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[v6.4] CopperCube – Full-featured and lightweight 3D game engine, no coding needed

CopperCube (successor of irrEdit) is a free 3D authoring editor, also the most user-friendly 3D game engine. It is developed based on the free and open-source 3D game engine – Irrlicht Engine (SWFZ Engine was rewritten from this engine too), and its essence is a simple, lightweight but powerful interactive 3D scenes designing software with concise and clear user interface, convenient operation, and humanized design. It is mainly used in the production of 3D application, 3D game, 3D website, and 3D animation.

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OGRE – Marvelous free and open-source 3D graphics rendering engine

OGRE (short for Object-Oriented Graphics Rendering Engine) is a free, open-source, and cross-platform 3D graphics real-time rendering engine that is widely used in 3D simulation and game development fields, written in C++ in 2001. Because it is an open-source graphics engine, like Linux, it has been adapted and expanded by a variety of different groups and organizations, so that it can adapt to different application areas and has more powerful functions.

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