Tag Archives: game creation

[v1.1.1] RPG Maker – Make your own 2D RPGs with ease

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RPG Maker (AKA: RPG Tsukūru, RPGツクール, RPG Tkool) is the most popular 2D RPG games development engine developed by Enterbrain company from Japan. It’s both simple enough for a child and powerful enough for a developer. The whole series mainly includes: RPG Maker 2000, RPG Maker 2003, RPG Maker XP, RPG Maker VX, RPG Maker VX Ace, and RPG Maker MV.

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Minetest – Free and open-source voxel game engine

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When you first launched Minetest, didn’t you think it was just Minecraft? Actually not. Although their interface, style, and gameplay are almost the same, Minetest is essentially a free, open-source and cross-platform voxel game engine (written in C++ and Lua, using the Irrlicht Engine). It was created by Perttu Ahola and first released in 2010, and is now developed by a team of volunteers, with significant contributions from the community. It’s available for Linux-based systems, FreeBSD, Windows, Mac, and Android platforms, and provides an API for users to create their own games and mods written in Lua.

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FPS Creator – Make your own first person shooter games with only mouse clicks

FPS Creator (FPSC for short, now called FPS Creator Classic = FPS Creator X9) is a classic and foolproof First Person Shooter game engine bringing stunning visuals. It was developed by The Game Creators in 2008, then it changed its name to FPS Creator Classic in 2016 and was released as a free and fully open-source project with many model packs on GitHub. As a result, FPS Creator X10 became its final version update, which should be the predecessor of GameGuru.

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[v2.3.0] Buildbox – Make cross-platform games by drag & drop, no coding required

BuildBox is the world’s first real sense of foolproof game making tool (founded by Trey Smith in 2014). Because in BuildBox, the entire game development process can be done simply by dragging and dropping operations, no coding, scripting, programming or software design experience required. It’s specially developed for entrepreneurs, designers and other game creation enthusiasts without any program development foundation for game design.

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