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iClone is a fast and real-time new generation of 3D animation production and rendering software developed by Reallusion from Taiwan in China. It can help user streamline and simplify the production of 3D animation, and utilize the GPU rendering ability to create unprecedented production efficiency and visual experience. Therefore, it is well-liked by the majority of animation designers.
Continue reading [v7.8] iClone – Fast and real-time 3D animation and rendering software
Rhino (full name: Rhinoceros, AKA: Rhino3D) is a lightweight but extremely powerful advanced 3D modeling tool with a lot less hardware configuration requirements. Don’t dismiss it, because it contains all the NURBS (Non-Uniform Rational B-Spline) modeling functions. As a matter of fact, many users often use it to perform modeling, and then export high-precision models for other 3D software to use.
Continue reading [v6.28] Rhino – Super powerful and lightweight 3D modeling tool
3D-Coat (AKA: 3DCoat) is a digital sculpturing software (from Ukraine) that is specially designed for the art design work (i.e., details design) of game models. It not only integrates various real-time 3D model texture mapping and detail sculpture functions in one place, but also supports topology, volume sculpture, hardware rendering, and other important features. Moreover, it uses the normal mapping as window display technique, which greatly accelerates the speed to view and edit objects.
Continue reading [v4.9.53, v4.8.32] 3D-Coat – Digital sculpting tool focusing on game models’ detail design
From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.
Continue reading Mathematics for 3D Game Programming and Computer Graphics HD PDF
LightWave 3D (LightWave for short) is a cost-effective 3D animation production software for Windows and Mac operating systems, developed by NewTek in 1990. It is widely used in film, television, game, animation, web page, advertising, printing and many other fields. And it is considered to be one of the few heavyweight 3DCG software in the industry that not only has a long history, but also comes with many successful cases.
Continue reading [v2020.0] LightWave 3D – Fast, easy and proven 3D computer graphics software
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Modo (AKA: The Foundry MODO) is a professional, comprehensive, and flexible 3D modeling, texturing and rendering toolset developed by The Foundry Visionmongers (Foundry for short) from United Kingdom. It integrates advanced polygon subdivision surface, modeling, sculpturing, 3D drawing, animating and rendering in one place, and serves as a comprehensive and complete software solution for many design and creativity links.
Continue reading [v14.0] Modo – Creative 3D modeling, texturing and rendering toolset
Pixologic claims to be the maker of Sculptris, but actually it had no choice but acquired it in 2010 due to the huge threats from Sculptris, and applied Sculptris’ advantages to ZBrush, so as to maintain the market and position of ZBrush. Otherwise, if Sculptris’ inventor Tomas Pettersson had chosen to stick to go his own way (although that would have been tough) rather than join into the Pixologic team, then this revolutionary software could have quickly eliminated ZBrush. In other words, it was his own shortcomings that killed his invention, not the competition from Pixologic.
Continue reading Sculptris – Do advanced digital sculpting like playing with mud