Tag Archives: game development

[v1.2.1] Knald – First GPU-powered high quality textures generator

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Knald is the world’s first high-quality 3D texturing software based on GPU algorithm. It can generate 3D texture maps from 2D images, including Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps. It’s easy to operate, real-time, and super-fast (almost no waiting) to generate textures.

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Materialize – Convert images to tileable 3D materials quick and easy

Materialize is an amazing free image to material conversion tool, developed by Bounding Box Software. It can quickly and easily generate high-quality tileable 3D materials for use in game development. With it, you can create an entire material from a single image or import the texture map you have and generate any other texture map you need.

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Minetest – Free and open-source voxel game engine

When you first launched Minetest, didn’t you think it was just Minecraft? Actually not. Although their interface, style, and gameplay are almost the same, Minetest is essentially a free, open-source and cross-platform voxel game engine (written in C++ and Lua, using the Irrlicht Engine). It was created by Perttu Ahola and first released in 2010, and is now developed by a team of volunteers, with significant contributions from the community. It’s available for Linux-based systems, FreeBSD, Windows, Mac, and Android platforms, and provides an API for users to create their own games and mods written in Lua.

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[v20.3] akeytsu – Edge tool for 3D skinning, rigging and animation

akeytsu is an unconventional but very powerful and reliable 3D skinning, rigging and animation program developed by Nukeygara from France. It’s focused on the game development market, was built to create large volumes of 3D animation with simple toolset, specially designed by and for animators. It can be regarded as a dapper 3D animation edge tool! A lot of animators who have used akeytsu say it’s efficient and fun.

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Unity Game Tutorial: Pinball 3D

Unity Game Tutorial: Pinball 3D is a step-by-step video tutorial created by Octoman for developing a fully functional 3D pinball game with Unity. The whole course consists of 9 sections, 68 lectures; the total video course length is 9 hours and 41 minutes; the video format is MP4, with the source files attached; the language is English. It’s specially made for Unity game development beginners.

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[v4.7, v4.5] Adobe Flash Builder – RIA and cross-platform desktop applications fast development

Adobe Flash Builder (formerly called Adobe Flex Builder) is an RIAs (Rich Internet Applications) and cross-platform (Android, iOS, Windows, Mac) desktop applications IDE (Integrated Development Environment) for Windows and Mac, written in Java, built on the Eclipse platform. It was used to build games and applications with the ActionScript language and the open-source Adobe Flex framework.

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OGRE – Marvelous free and open-source 3D graphics rendering engine

OGRE (short for Object-Oriented Graphics Rendering Engine) is a free, open-source, and cross-platform 3D graphics real-time rendering engine that is widely used in 3D simulation and game development fields, written in C++ in 2001. Because it is an open-source graphics engine, like Linux, it has been adapted and expanded by a variety of different groups and organizations, so that it can adapt to different application areas and has more powerful functions.

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