Tag Archives: game maker

Godot – Free and open-source 2D and 3D game engine for multiple platforms

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Godot is a completely free, open-source, cross-platform, and lightweight 2D + 3D game engine. It started as a 2D game engine, but later expanded its capabilities for 3D game development. Compared with many other game engines, it is small in size, rich in features, simpler and easier to use, and more friendly to the novice game makers. The games made with Godot can be simultaneously released to Windows, Mac, Linux, Android, iOS, UWP, and HTML5 platforms.

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Minetest – Free and open-source voxel game engine

When you first launched Minetest, didn’t you think it was just Minecraft? Actually not. Although their interface, style, and gameplay are almost the same, Minetest is essentially a free, open-source and cross-platform voxel game engine (written in C++ and Lua, using the Irrlicht Engine). It was created by Perttu Ahola and first released in 2010, and is now developed by a team of volunteers, with significant contributions from the community. It’s available for Linux-based systems, FreeBSD, Windows, Mac, and Android platforms, and provides an API for users to create their own games and mods written in Lua.

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Hello Mario Engine – Anyone can make a Mario game as easy as 1-2-3

Hello Mario Engine (formerly called Hello’s Mario Engine, Hello Engine) is a feature-packed, fully-documented, easy-to-use Super Mario game engine for GameMaker: Studio, developed by Hello Fangaming from MFGG (Mario Fan Games Galaxy) in 2007. It enables anyone to make a Mario game with ease. Even better, it’s free and open-source (under the new BSD License), which means you can make whatever you want with this engine, without any restrictions.

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Mario Editor – Easily build Mario Bros. levels within minutes

Mario Editor is the latest, free Mario game platformer/level editor created by Hello Fangaming in 2016, using the GameMaker: Studio game engine. Meanwhile, it’s also the successor of the Super Mario Bros: Game Master, and serves as the celebration of the 10th anniversary of the famous and popular open-source project: Hello Mario Engine.

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FPS Creator – Make your own first person shooter games with only mouse clicks

FPS Creator (FPSC for short, now called FPS Creator Classic = FPS Creator X9) is a classic and foolproof First Person Shooter game engine bringing stunning visuals. It was developed by The Game Creators in 2008, then it changed its name to FPS Creator Classic in 2016 and was released as a free and fully open-source project with many model packs on GitHub. As a result, FPS Creator X10 became its final version update, which should be the predecessor of GameGuru.

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Torque 3D – Premier free and open-source game engine

Torque 3D (full name: Torque Game Engine, TGE for short) is free, open-source and cross-platform 3D game engine developed by GarageGames (originally developed by Dynamix for the first-person shooter game Tribes 2 released in 2001) under the MIT license. It features powerful and complex rendering system, high-speed network transmission, authentic real-time editing, script editing system, as well as maximum flexibility and performance across a wide-range of hardware, and a full suite of tools for producing high-quality Windows and browser-based games development.

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Mario Builder – Create and publish your very own Mario games

Mario Builder is long-running game making tool specially designed to let any Mario game fans player easily create and publish their very own Mario games, developed by Ting_Thing. The gameplay of levels pre-created by Mario Builder is similar to those you can see in New Super Mario World 2, New Super Mario Bros. 3, and New Super Mario Bros. U.

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